2016年11月18日 星期五

3D人繞圈圈



using UnityEngine;
using System.Collections;
public class
NewBehaviourScript :
MonoBehaviour {
Vector3[] T= new Vector3[4];
 // Use this for initialization
void Start () { T[0]=new Vector3(4f,-6.161964e-17f,3f);
T[1]=new Vector3(-4f,-6.161964e-17f,3f);
T[2]=new Vector3(-4f,-6.161964e-17f,-4f);
T[3]=new Vector3(4f,-6.161964e-17f,-4f); } int aa=0;
 // Update is called once per frame
void Update () { transform.position = Vector3.MoveTowards (transform.position, T [aa], 10 * Time.deltaTime);
if (transform.position == T [aa]) aa = (aa + 1) % 4;
 }
 }

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